Good morning! While you were sleeping Marc Laidlaw, the writer of the Half-Life games who left the games' developer Valve last year, published the story of Half-Life 2: Episode 3, according to him Stack the cinder blocks and use them as a makeshift ladder/steps. In the previous map ( d1_canals_01a ), before going off the slippery downward ramp at the end, try to jump across the gap to the exit platform. Load the map directly (or restart in the console). You will spawn just past this physics puzzle. Processor: Intel 8th gen / AMD Ryzen 3000. Memory: 16 GB RAM. Graphics: NVIDIA Geforce GTX 1080 / AMD Radeon RX 5700. Storage: 12 GB available space. Additional Notes: Requires SteamVR-compatible headset and controllers. The Half-Life 2: VR Mod is a third-party game modification, and was not created by Valve Software. Or they’ll make an Episode 3. After all, Half-Life 1 had a completely different arc of alien invasion to Half-Life 2. They are propper sequels. Just of shorter length. In the gmod menu, click on the game controller icon and make sure that Half Life source has a check mark next to it. This makes sure that the game is mounted and will allow you to use the content of hl1 in gmod. Finally, make sure the vr mod is enabled, and start a server on the map you wish to start on, and make sure it is set to 2 players. Half-Life 2: Deathmatch, often abbreviated as HL2:DM, is a multiplayer first-person shooter video game developed by Valve Corporation. Released via Steam on November 30, 2004, the game is currently sold in 5 different packages that include other similar games, and for US $4.99 separately. The game is not included in Valve's Orange Box collection, which encompasses all other components of Half I don't think it''s so bad, man. All the Half-Life games (apart from Blue Shift) are really good. It's unfortunate that the series has come to a halt on a cliff hanger, but keep two things in mind: For one, you can just pretend the series stopped at Half-Life 2. As it’s been 10 years since the release of Episode 2 with virtually nothing from Valve to confirm its status, it’s difficult to say how much of Half-Life 3 exists. We know that concept art exists from their leak in 2008, but the best of our knowledge on Half-Life 3’s development comes from an exposé done in 2015. WxIr.